프롬프트/비디오 프롬프트/프롬프트 상세영상 프롬프트시네마틱 외계인 전쟁 시퀀스복잡한 샷 구조, 카메라 동작 및 현실적인 생성을 위한 물리적 규칙을 정의하는 다중 샷 외계인 전쟁 비디오를 위한 정교한 시네마틱 프롬프트입니다.이 프롬프트 사용좋아요3조회536북마크13저장하거나 공유하고 다음 제작에 활용하세요프롬프트 공유프롬프트복사Cinematic alien war sequence, multi-shot montage built from provided storyboard frames. Ultra-realistic live-action film look, no CGI, no illustration. Preserve compositions and characters from reference images, but rebuild with real camera behavior, physical lighting, and grounded motion. @image_1 Global rules: realistic motion blur (directional, not smeared) correct physics: debris falls with weight, explosions expand outward with force consistent lighting direction per shot no soft AI textures, no waxy skin, no plastic surfaces strong foreground / midground / background separation anamorphic lens look, subtle distortion, natural depth of field no floating objects, no teleportation 🎞️ SHOT STRUCTURE & PACING SHOT 1 — HIGH STRUCTURE WAR BREAKOUT Wide elevated platform above canyon city. Camera slightly tilted, slow forward drift, minor handheld vibration. Explosions erupt across structures, debris falling downward into canyon. Ships in distance firing toward city. One alien firing downward, another thrown mid-air by blast. SHOT 2 — MARKET UNDER ATTACK Cut with motion continuity (match direction of movement). Handheld camera, closer framing. Market in chaos: stalls breaking, objects flying across frame. Foreground debris briefly crosses lens. Two alien fighters collide across table, impact pushes objects outward with force. SHOT 3 — CITY BOULEVARD WAR Cut maintaining forward motion. Camera at eye-level, slight push forward with instability. Multiple alien species fighting in groups, crossing frame at different depths. Energy blasts streak horizontally and impact walls. Strong parallax: near figures move fast, distant slower. SHOT 4 — FOREST AMBUSH Cut with directional match from previous motion. Low-angle camera partially blocked by foliage. One alien leaps from cover, mid-air collision with opponent. Leaves, dust, and particles burst outward on impact. Camera reacts slightly (micro recoil). SHOT 5 — CLOSE COMBAT BUILD Cut tighter into action. Low, close, kinetic camera. Alien warrior strikes opponent, debris and particles flying toward camera. Background fighters still active but slightly defocused. Motion blur increases, energy peaks. SHOT 6 — HERO MOMENT (SLOWED) Air-to-ground attack in city canyon. Camera tilted, tracking fast-moving spacecraft crossing frame overhead. Weapon fire hits buildings, explosions chain outward. Ground fighters briefly silhouetted in firelight. Slow motion effect (0.6–0.7x speed): sparks trailing debris suspended mid-air shockwave expanding visibly SHOT 7— AFTERMATH CONTINUATION Same environment, slightly stabilized camera. Fires burning, smoke rising, debris settling. Survivors moving, some still fighting in background. Camera slows, holding moment briefly before end. NO MUSIC, ONLY SFX프롬프트 보기다른 프롬프트 더 보기할리우드 블록버스터 변환 장면 프롬프트 (파리에서 상하이까지)@john87445528도시 시간 정지 시네마틱 시퀀스@Just_sharon7포스트 아포칼립스 사막 트럭 액션@Just_sharon7SF 블록버스터 침공 영화 프롬프트@MayorKingAI사이버펑크 액션 시퀀스: 우아한 여성 요원이 마천루에서 움직이는 차로 점프@john87445528미래형 메가시티 열파 탈출 스크립트@Nancy__Diazz파리 슈퍼히어로 액션 스크립트@Caden_Flux거대한 갑옷 로봇이 현대 도시를 파괴하다@saniaspeaks_다른 카테고리 둘러보기용도더 보기시네마틱 장면단편 영화브이로그/라이프스타일브랜드/제품 광고게임 시네마틱/PV더 보기스타일더 보기시네마틱 리얼판타지/마법사이버펑크/SF아니메초현실/몽환더 보기주제더 보기인물/캐릭터스포츠/액션도시 풍경동물/반려동물군중/그룹더 보기