プロンプト/動画プロンプト/プロンプト詳細動画プロンプトシネマティックエイリアン戦争シーケンス複雑なショット構造、カメラの動作、リアルな生成のための物理法則を定義したマルチショットエイリアン戦争ビデオのための洗練されたシネマティックプロンプト。このプロンプトを使ういいね3表示536ブックマーク13保存または共有して、次の制作に活用しましょうプロンプトを共有プロンプトコピーCinematic alien war sequence, multi-shot montage built from provided storyboard frames. Ultra-realistic live-action film look, no CGI, no illustration. Preserve compositions and characters from reference images, but rebuild with real camera behavior, physical lighting, and grounded motion. @image_1 Global rules: realistic motion blur (directional, not smeared) correct physics: debris falls with weight, explosions expand outward with force consistent lighting direction per shot no soft AI textures, no waxy skin, no plastic surfaces strong foreground / midground / background separation anamorphic lens look, subtle distortion, natural depth of field no floating objects, no teleportation 🎞️ SHOT STRUCTURE & PACING SHOT 1 — HIGH STRUCTURE WAR BREAKOUT Wide elevated platform above canyon city. Camera slightly tilted, slow forward drift, minor handheld vibration. Explosions erupt across structures, debris falling downward into canyon. Ships in distance firing toward city. One alien firing downward, another thrown mid-air by blast. SHOT 2 — MARKET UNDER ATTACK Cut with motion continuity (match direction of movement). Handheld camera, closer framing. Market in chaos: stalls breaking, objects flying across frame. Foreground debris briefly crosses lens. Two alien fighters collide across table, impact pushes objects outward with force. SHOT 3 — CITY BOULEVARD WAR Cut maintaining forward motion. Camera at eye-level, slight push forward with instability. Multiple alien species fighting in groups, crossing frame at different depths. Energy blasts streak horizontally and impact walls. Strong parallax: near figures move fast, distant slower. SHOT 4 — FOREST AMBUSH Cut with directional match from previous motion. Low-angle camera partially blocked by foliage. One alien leaps from cover, mid-air collision with opponent. Leaves, dust, and particles burst outward on impact. Camera reacts slightly (micro recoil). SHOT 5 — CLOSE COMBAT BUILD Cut tighter into action. Low, close, kinetic camera. Alien warrior strikes opponent, debris and particles flying toward camera. Background fighters still active but slightly defocused. Motion blur increases, energy peaks. SHOT 6 — HERO MOMENT (SLOWED) Air-to-ground attack in city canyon. Camera tilted, tracking fast-moving spacecraft crossing frame overhead. Weapon fire hits buildings, explosions chain outward. Ground fighters briefly silhouetted in firelight. Slow motion effect (0.6–0.7x speed): sparks trailing debris suspended mid-air shockwave expanding visibly SHOT 7— AFTERMATH CONTINUATION Same environment, slightly stabilized camera. Fires burning, smoke rising, debris settling. Survivors moving, some still fighting in background. Camera slows, holding moment briefly before end. NO MUSIC, ONLY SFXプロンプトを表示その他のプロンプトハリウッドブロックバスタートランスフォーマーシーンプロンプト(パリから上海)@john87445528都市の時間停止シネマティックシーケンス@Just_sharon7ポストアポカリプス砂漠トラックアクション@Just_sharon7SFブロックバスター侵略シネマティックプロンプト@MayorKingAIサイバーパンクアクションシーケンス:エレガントな女性エージェントがスカイスクレイパーから移動する車にジャンプ@john87445528未来的メガシティの熱波からの逃避スクリプト@Nancy__Diazzパリスーパーヒーローアクションスクリプト@Caden_Flux巨大な装甲メカが現代の都市を破壊する@saniaspeaks_ほかのカテゴリーを見る用途もっと見るシネマティックシーンショートフィルムVlog/ライフスタイルブランド/商品CMゲームシネマティック/PVもっと見るスタイルもっと見るシネマティック実写風ファンタジー/魔法サイバーパンク/SFアニメシュール/夢幻もっと見るテーマもっと見る人物/キャラクタースポーツ/アクション都市/街並み動物/ペット群衆/グループもっと見る