프롬프트/비디오 프롬프트/프롬프트 상세영상 프롬프트브레이크댄스 플레어에서 윈드밀로의 전환 시퀀스특정 물리학 및 카메라 요구 사항을 포함하여 플레어에서 윈드밀로의 현실적인 15초 브레이크댄스 전환을 생성하기 위한 AI 영상 생성을 위한 매우 상세한 구조적 프롬프트.이 프롬프트 사용좋아요1조회167북마크0저장하거나 공유하고 다음 제작에 활용하세요프롬프트 공유프롬프트복사shot: type: R2V reference: <Picture 1> camera: fixed, eye-level, medium-wide shot capturing full body throughout, no cuts duration: 15-second continuous sequence, constant tempo throughout character: appearance: delegated entirely to <Picture 1>, no additional description style_separation: character: cel-shaded anime style, locked to reference image environment: photorealistic indoor dance studio floor, neutral wall, soft even lighting action: sequence_name: thomas_flare_to_windmill_combo segments: - segment: intro_setup duration: approx 0-3s description: standing neutral pose transitions down into crouched base position, both palms grounding shoulder-width apart, core braced, hips settling to a fixed rotation height - segment: flare_combo duration: approx 3-9s support_pattern: alternating two-hand support, hand-to-hand transfer, no static single-hand hold description: two continuous flare rotations - right leg sweeps laterally at constant angular velocity, left leg sweeps diagonally downward-forward as support hand transfers, right leg continues diagonally upward with legs held widely split throughout, hips remain the stationary rotation axis with no vertical bounce; cycle repeats once more at identical speed - segment: transition_to_windmill duration: approx 9-11s description: on the final flare rotation, upper back and shoulder lower to the floor while legs continue their circular momentum, torso rolling from the flare's hip-axis rotation into a back-and-shoulder-axis rotation, hands lift off the floor and tuck near the chest as the transition completes - segment: windmill_execution duration: approx 11-15s description: two continuous windmill rotations - legs swing in a wide circular arc overhead while the upper back and shoulders roll across the floor in constant-velocity rotation, legs stay extended and split for momentum, no hands touching the floor for support during this segment physics_constraints: - hip axis remains at constant height during the flare segment, no vertical bounce - leg sweeps driven by hip rotation and knee flexion, not by jumping or floating - hand-to-floor contact during the flare is continuous except the brief instant of transfer between palms - the flare-to-windmill transition is a smooth momentum carry-over, not a stop-and-restart - during the windmill segment, rotation is driven by shoulder-and-back contact with the floor, not by pushing off with hands - rotation speed stays constant within each segment, no acceleration bursts - legs stay maximally extended and split during all rotation segments to convey centrifugal force lighting: soft studio lighting, consistent throughout, no flicker프롬프트 보기다른 프롬프트 더 보기실사 애니메이션 각색: 물과 천둥 호흡 결투@johnAGI168도쿄에서의 애니메이션 치비 융합@AiWithYou1현실에서 애니메이션으로 전환 비디오 프롬프트@OtakuMachine다이나믹 다중 스타일 댄스 플리커@madpencil_시네마틱 검술 액션 시퀀스@aimikoda피비 치비 하이브리드 애니메이션@Just_sharon7잉크-브러시 영화 같은 3D 애니메이션 액션@aimikoda애니메이션 소녀 영화 같은 원컷 미래 도시@sailorv321다른 카테고리 둘러보기용도더 보기시네마틱 장면단편 영화브이로그/라이프스타일브랜드/제품 광고게임 시네마틱/PV더 보기스타일더 보기시네마틱 리얼판타지/마법사이버펑크/SF아니메초현실/몽환더 보기주제더 보기인물/캐릭터스포츠/액션도시 풍경동물/반려동물군중/그룹더 보기