プロンプト/動画プロンプト/プロンプト詳細動画プロンプトブレイクダンスフレアからウィンドミルへのシーケンス特定の物理学とカメラ要件を持つ、フレアからウィンドミルへのリアルな15秒のブレイクダンス遷移を生成するためのAI動画生成のための非常に詳細な構造的プロンプトです。このプロンプトを使ういいね1表示167ブックマーク0保存または共有して、次の制作に活用しましょうプロンプトを共有プロンプトコピーshot: type: R2V reference: <Picture 1> camera: fixed, eye-level, medium-wide shot capturing full body throughout, no cuts duration: 15-second continuous sequence, constant tempo throughout character: appearance: delegated entirely to <Picture 1>, no additional description style_separation: character: cel-shaded anime style, locked to reference image environment: photorealistic indoor dance studio floor, neutral wall, soft even lighting action: sequence_name: thomas_flare_to_windmill_combo segments: - segment: intro_setup duration: approx 0-3s description: standing neutral pose transitions down into crouched base position, both palms grounding shoulder-width apart, core braced, hips settling to a fixed rotation height - segment: flare_combo duration: approx 3-9s support_pattern: alternating two-hand support, hand-to-hand transfer, no static single-hand hold description: two continuous flare rotations - right leg sweeps laterally at constant angular velocity, left leg sweeps diagonally downward-forward as support hand transfers, right leg continues diagonally upward with legs held widely split throughout, hips remain the stationary rotation axis with no vertical bounce; cycle repeats once more at identical speed - segment: transition_to_windmill duration: approx 9-11s description: on the final flare rotation, upper back and shoulder lower to the floor while legs continue their circular momentum, torso rolling from the flare's hip-axis rotation into a back-and-shoulder-axis rotation, hands lift off the floor and tuck near the chest as the transition completes - segment: windmill_execution duration: approx 11-15s description: two continuous windmill rotations - legs swing in a wide circular arc overhead while the upper back and shoulders roll across the floor in constant-velocity rotation, legs stay extended and split for momentum, no hands touching the floor for support during this segment physics_constraints: - hip axis remains at constant height during the flare segment, no vertical bounce - leg sweeps driven by hip rotation and knee flexion, not by jumping or floating - hand-to-floor contact during the flare is continuous except the brief instant of transfer between palms - the flare-to-windmill transition is a smooth momentum carry-over, not a stop-and-restart - during the windmill segment, rotation is driven by shoulder-and-back contact with the floor, not by pushing off with hands - rotation speed stays constant within each segment, no acceleration bursts - legs stay maximally extended and split during all rotation segments to convey centrifugal force lighting: soft studio lighting, consistent throughout, no flickerプロンプトを表示その他のプロンプト実写アニメ適応:水と雷の呼吸の決闘@johnAGI168東京でのアニメチビ融合@AiWithYou1リアルからアニメへのトランジション動画プロンプト@OtakuMachineダイナミックマルチスタイルダンスフリッカー@madpencil_シネマティック剣士アクションシーケンス@aimikodaフィービーチビハイブリッドアニメーション@Just_sharon7インクブラシ シネマティック3Dアニメアクション@aimikoda未来都市のアニメ少女シネマティックワンカット@sailorv321ほかのカテゴリーを見る用途もっと見るシネマティックシーンショートフィルムVlog/ライフスタイルブランド/商品CMゲームシネマティック/PVもっと見るスタイルもっと見るシネマティック実写風ファンタジー/魔法サイバーパンク/SFアニメシュール/夢幻もっと見るテーマもっと見る人物/キャラクタースポーツ/アクション都市/街並み動物/ペット群衆/グループもっと見る