영상 프롬프트
Seedance 2.0을 위한 초현실적인 1인칭 좀비 생존 비디오 프롬프트 생물학적 위험 스타일 게임에서 영감을 받은 초현실적인 1인칭 POV 좀비 생존 액션 장면을 생성하기 위한 AI 영상 생성의 매우 상세하고 구조화된 프롬프트입니다. 프롬프트는 카메라 움직임, 캐릭터 행동, 적 행동, 환경 세부 사항, 조명, 페이싱 및 영화적 품질을 위한 시각 효과를 지정합니다.
이 프롬프트 사용Ultra-realistic first-person POV zombie survival action scene, cinematic quality, 4K, 24fps, shallow depth of field
Camera:
true first-person perspective from eye level
no HUD, no UI, no crosshair
visible hands and weapon in foreground holding a modern tactical rifle
not aiming down sights, no scope overlay
natural handheld camera motion with subtle head bob
micro camera shake from footsteps, recoil, and breathing
fast camera movement with sharp turns and quick target tracking
Character motion:
realistic human movement
natural weapon sway when moving and stopping
controlled but intense recoil when firing
breathing motion affecting aim slightly
quick aim adjustment toward targets
tactical movement: sprint, stop, strafe, step back under pressure
Enemies (Zombies):
clearly visible humanoid zombies, inspired by biohazard-style creatures
rotting skin, damaged clothing, unnatural jerky movement
aggressively approaching the player
some zombies sprint, others stumble unpredictably
close-range threat, entering personal space
Combat:
player fires weapon at approaching zombies
visible hit reactions (body impact, stagger, fall)
short bursts of gunfire, not continuous spray
recoil pushes weapon upward slightly, then recovers
zombies react dynamically to being shot
Environment:
abandoned hospital or ruined building interior
dark corridors, broken walls, scattered debris
high detail textures (blood stains, dirt, cracks)
dust particles floating in the air
volumetric light beams from broken windows
Lighting:
cinematic, high contrast lighting
dim environment with strong shadows
flickering lights or unstable light sources
muzzle flash briefly illuminating surroundings when firing
Action / pacing:
fast-paced survival combat
constant scanning for threats
zombies suddenly appearing from corners or darkness
intense close encounters
brief pauses between attacks
Effects:
muzzle flash, smoke from gunfire
dust and debris reacting to movement and shots
subtle motion blur during fast action
depth of field shifting between enemies and weapon
Style:
hyper-realistic, cinematic zombie survival horror
AAA game realism, biohazard-inspired tone
Negative:
no HUD, no UI, no text, no third-person view, no cartoon style, no unrealistic animation 프롬프트 보기