프롬프트/비디오 프롬프트/프롬프트 상세영상 프롬프트방패 반사 액션 시퀀스거대한 괴물이 항공기를 던지고, 갑옷을 입은 전사가 에너지 방패로 이를 반사하는 시네마틱 시퀀스를 위한 상세한 Scela 구조 프롬프트.이 프롬프트 사용좋아요0조회90북마크0저장하거나 공유하고 다음 제작에 활용하세요프롬프트 공유프롬프트복사“SHIELD DEFLECTION (ULTRA SMOOTH)” Reference Input: @image1 = armored warrior (same red-black exosuit design, heavy plating, glowing visor) @image2 = military transport aircraft (large cargo plane, realistic scale) ⏱️ FORMAT 15 seconds · ultra cinematic · seamless motion flow · heavy physics realism 🧠 SCELA STRUCTURE S — SUBJECT Colossal giant monster (massive scale, far larger than aircraft) inside military airbase Armored warrior (@image1) standing at distance Large military transport aircraft (@image2) used as projectile weapon C — CAMERA (SMOOTH FLOW RULES) Continuous motion tracking (no hard cuts) Directional follow-through (throw → flight → impact same vector) Inertia-based camera lag (slight delay for realism) Micro slow-motion only at impact Final stabilized cinematic frame E — EFFECTS Ground fracture under monster Aircraft structural strain while lifted Air shockwave during throw Semi-transparent light-blue energy shield (gradual build, ripple distortion) Deflection arc physics (realistic redirection) Dust, debris, runway destruction L — LIGHTING Harsh daylight military base Realistic metallic reflections Subtle blue emission from shield Impact flash highlights A — AUDIO Only realistic sound effects (SFX), no background music, no cinematic score, no music layers. Focus on natural environmental sounds and action-based audio only. Deep ground rumble Metal strain and bending Air tearing velocity sound Energy shield hum + ripple Heavy impact shockwave Debris crash and sliding 🎞️ TIMELINE (ULTRA-SMOOTH DIRECTOR VERSION) 0:00–0:02 — HOOK (CONTINUOUS POWER DISPLAY) Director Note (Smoothness): Start already in motion — no static frame. Camera slightly drifting before action. Action: Colossal monster already gripping a massive transport aircraft (@image2) with both hands. It slowly lifts it upward, weight clearly visible. Camera: Low-angle tracking upward (continuous motion, no cut) SFX: Deep زمین rumble Metal creaking under pressure 0:02–0:04 — FORCE BUILD-UP → THROW Director Note: Add micro hesitation before throw (0.2 sec) for realism. Action: Monster pulls aircraft back → then violently throws forward in same motion arc Camera: Follow-through motion (no cut, continuous arc tracking) SFX: Air displacement burst Heavy force release 0:04–0:06 — FLIGHT CONTINUITY (NO CUT FEEL) Director Note: Camera stays locked to aircraft trajectory → smooth transition. Action: Aircraft spinning, moving directly toward warrior Warrior already reacting — body turning into incoming direction Camera: Tracking shot continues → slight lag → then reframes hero SFX: High-speed air tear Wind turbulence 0:06–0:08 — SHIELD BUILD-UP (GRADUAL, NOT INSTANT) Director Note: Shield must grow, not pop. Action: Warrior raises hand → first: subtle distortion in air then: faint blue shimmer then: full shield forms Camera: Smooth push-in (no shake) SFX: S프롬프트 보기다른 프롬프트 더 보기브래드 피트와 톰 크루즈가 로봇과 싸우다@RuairiRobinsonSF 액션 영화 미학 비디오 프롬프트@AIByLeo할리우드 블록버스터 변환 장면 프롬프트 (파리에서 상하이까지)@john87445528절벽 도시를 가로지르는 스피더 추격 (단일 연속 샷)@umesh_ai로닌 vs. 기계 짐승 영화 같은 프롬프트@Dheepanratnam도시 시간 정지 시네마틱 시퀀스@Just_sharon7고속에서 전투복을 입은 여성 전사@0xbisc사이버펑크 옥상 추격 시네마틱 프롬프트@I_amShiti다른 카테고리 둘러보기용도더 보기시네마틱 장면단편 영화브이로그/라이프스타일브랜드/제품 광고게임 시네마틱/PV더 보기스타일더 보기시네마틱 리얼판타지/마법사이버펑크/SF아니메초현실/몽환더 보기주제더 보기인물/캐릭터스포츠/액션도시 풍경동물/반려동물군중/그룹더 보기