프롬프트/비디오 프롬프트/프롬프트 상세영상 프롬프트무술 전투 시퀀스산업 환경에서 태권도와 쿵푸 마스터 간의 복잡한 8K 영화적 전투 안무 시퀀스.이 프롬프트 사용좋아요63조회1,719북마크37저장하거나 공유하고 다음 제작에 활용하세요프롬프트 공유프롬프트복사DURATION: 30 SECONDS | 16:9 | 8K CINEMATIC IMAGE 1 = MASTER TAEKWONDO IMAGE 2 = MASTER KUNGFU Create an ultra-realistic continuous martial-arts fight using IMAGE 1 and IMAGE 2 as exact character references. Preserve facial identity, hairstyle, body proportions, wardrobe, accessories and appearance throughout. No morphing, face swapping or identity drift. STYLE: ARRI Alexa 65 cinematic look, 8K detail, 35mm anamorphic lens, realistic skin and fabric, practical lighting, cinematic HDR, natural motion blur, subtle film grain, physically accurate choreography and grounded action-film cinematography. 0–5 SEC — OPENING CLASH Inside an abandoned industrial warehouse, IMAGE 1 attacks with a powerful roundhouse → spinning back kick. IMAGE 2 narrowly evades and counters with rapid Kung Fu punches, elbow and low kick. IMAGE 1 blocks, pivots and answers with body kick → high roundhouse. Use aggressive handheld camera, low-angle tracking and Dutch angles. Every impact produces realistic body recoil and weight transfer. 5–8 SEC — TRANSITION IMAGE 1 launches a spinning hook kick. Camera follows the rotation with a fast whip-pan and realistic motion blur. The spinning movement seamlessly carries the fight into a new location. The transition must feel continuous—no teleportation, cuts or frozen poses. 8–15 SEC — CONTINUOUS COMBAT The fight immediately resumes. IMAGE 1 attacks with jumping side kick → spinning kick. IMAGE 2 ducks underneath and counters with a fast Kung Fu combination. Both fighters maintain realistic footwork, momentum, distance and balance. Camera performs a 360° orbit, low tracking shots and energetic handheld movement. 15–21 SEC — ESCALATION Both fighters exchange increasingly aggressive combinations: Taekwondo kicks against Kung Fu punches, elbows and sweeps. Include blocks, evasions, pivots, feints and counterattacks. Impacts visibly affect posture, balance and movement. No exaggerated wire-fu or impossible physics. 21–25 SEC — FINISHING SETUP IMAGE 1 gains control with low kick → body kick → spinning back kick. IMAGE 2 is driven backward and briefly loses balance. Camera rapidly pushes toward IMAGE 1 as he prepares the final attack. 25–28 SEC — FINAL IMPACT IMAGE 1 explodes forward with a jumping roundhouse followed by a powerful turning kick directly into IMAGE 2. The collision feels heavy and physically devastating. Use controlled cinematic impact shake and realistic full-body reaction. 28–30 SEC — EXTREME SLOW MOTION At the exact impact, shift into dramatic slow motion. IMAGE 2 reacts with realistic physics: torso twisting, shoulders rotating, hips following the force, feet briefly leaving the ground and clothing reacting naturally. Camera performs a slow cinematic orbit toward IMAGE 1. FINAL FRAME: IMAGE 1 stands firmly in a powerful Taekwondo stance, breathing heavily, while IMAGE 2 lies/falls in the background. CAMERA: dynamic handheld, Dutch angles, low-angle tracking, rapid push-ins, whip-pan transi프롬프트 보기다른 프롬프트 더 보기액션 영화 비행기 장면@janekm클라비큘라와 ASU 프랫 리더를 위한 영화 예고편 프롬프트@TBC_on_X거친 시네 베리떼 35mm 핸드헬드 샷 프롬프트@techhalla할리우드 블록버스터 변환 장면 프롬프트 (파리에서 상하이까지)@john87445528검을 든 여성 vs. 북극곰 액션 시퀀스@aimikoda브래드 피트 vs 톰 크루즈 전투 장면 프롬프트@Ajay_BaggaSeedance 2.0 프롬프트: 농구 블록 장면@songguoxiansen도시 시간 정지 시네마틱 시퀀스@Just_sharon7다른 카테고리 둘러보기용도더 보기시네마틱 장면단편 영화브이로그/라이프스타일브랜드/제품 광고게임 시네마틱/PV더 보기스타일더 보기시네마틱 리얼판타지/마법사이버펑크/SF아니메초현실/몽환더 보기주제더 보기인물/캐릭터스포츠/액션도시 풍경동물/반려동물군중/그룹더 보기